Thursday, September 14, 2006
hand drawn animation on Vimeo
It's hard to believe that this piece of animation is nearly 4 years old now-- thank goodness for growth. Some of those drawings a terrible in there! The fun thing about this shot is it was the first real shot that i had on the film that was of any significance. It ain't perfect, i hate the last 30 frames of it or so, i got very pressured by production towards the end of this shot ( was pretty slow back then). I don't think straight under pressure... it coulda been so much better, but ah well-
Things have been so crazy- working day, night and weekends. I have no time to post anymore... sucks i know-- but i see free time coming my way, and when it does be sure you see a continuation on the "tie down" part of these tutorials!
Until then, cheers!
Thursday, September 07, 2006
Whilst i grind away on free-lance and preparing future tutorials take a look at this blokes blog! Andrew Shek www.elephantart.blogspot.com . Sometimes there are people that just understand something, in this case, it's design. I've always kinda had bland, sucky designs so when i see someones work like Andrew it always makes me wanna work harder at getting better with design. Take a look!
And heck while your at it take a look at this girls blog too! Robin Hall at http://idlesiren.blogspot.com/. She too very obviously has a gift for design and puts me to shame man!
Saturday, September 02, 2006
Phewwwwwwww! Have been SOOOO busy between preparing to teach 2nd year at CalArts, (for which i am VERY excited about!), working on a project that could spawn into something cool if it actually takes off, and a bunch of other life stuff! So, i thought about posting something completely non related to animation but declined after i thought about what people expect from the blog.
So, where to start. Tie down is just like roughing out a shot, it's up to your disgression about how you want to tie down a shot. I think you have to examine who you are before you decide on a method- and it's totally cool to switch methods up. I do to a degree. but i thought for starters i'd show a bunch of different examples of tied down drawings and talk about them a bit.
First up is Glen Keane. Glen is a good place i think to start when talking about tie down-- He's very individual, which is something i admire greatly. He's draws loosely, but everythings there. Actually i think his rep for drawing really rough is a bit over-stated. Some of his drawings are actually rather direct, that thick line can make them look rougher than they really are. But the main point to draw (no pun intended) from someone like Glen is the best type of tie down for you to do is one that you do naturally. This is the way glen draws... so let him draw that way! I've spent waaaaaaay too much time in my artistic life trying to draw like someone else. Be you! That's what makes these guys stand out, is that they are being themselves to the ultimate capacity. what if everyone drew like Milt, that would be soooooo boring! If you follow that path you'll only ever be a medocre copy of another mans genious. Something else i find interesting is that sometimes we do things that mean something to us that others view as "pointless" because no one will ever see it. Glen shades his drawing, no one will ever see that stuff but if that is what he needs to do to make a drawing come alive then he HAS to do it! Obviously the downfall of tying a drawing down this way is that it can be difficult to follow by an assistant. but, if your assistant actually knows how to draw you should be alright.
Next up is Andreas Deja. Everyone knows he's a Milt fanatic, just like most of us although i think he's taken fandom to a new level with his HUGE collection of animation art. I think Andreas is another great example of being yourself but still having an influence. It's really quite obvious that Andreas loves Milt, but it doesn't look exactly like a Milt drawing. There's a flare to his drawings that are completely his own, and that's what makes them so beautiful! Andreas is also no where near as anal as Milt was in terms of tying down a drawing. You will see what is important to an animator by the way he ties down his drawings-- I think Andreas is a bit more technical minded that Glen is but they are both overwhelmingly emotional. Which is not a bad place to be!
Ahh- one last example here of a tie down drawing although there are infinite examples in my opinion. James' drawings are just like his animation, delicate, precise, and clear. You'll note his line quality-- it's a sort of etchy kind of line. The first person i can think of that really used this was Ronald Serle, and Milt loved Searle and used it a little bit, Fucile loved both those guys and implimented it into his drawings and James and Tony (from what i've heard) are good friends and have had an influence i'm sure on each other. Now personally, I prefer this method of tying down. I feel this-- whatever gets up on screen should be 100 percent your doing, whether it's good or bad. This way of working is a bit on the practical side in terms that your animation moves through clean-up WAY faster than a rough scene does (assuming it's on model and everything). But even more than that it offers a reallyu great amount of control to the animator. Sometimes when your lines get mushy and thick it can be tough to do subtler stuff with the eyes because your pencil is too thick and the spacing get's lost. Once i switched to this method my acting got called out on the carpet. I couldn't hide behind loose drawings anymore-- this is not to claim that Andreas and Glen hide, it's actually quite the opposite. what i mean is more the irresponsible type of draftsmenship where you leave WAY too much to clean-up. That's not Glen or Andreas-- what i am getting at is that it's important to me to be in control of what i do. This is the perfect method FOR ME. Maybe not for you--
I guess the key to this particular post is to experiment and be you to your fullest capacity! I feel very strongly that when you are comfortable in being you then your art will really take on a life of it's own. Yes, influences are important to the development of an artist, mine are probably pretty obvious, but staying there is artistically stunting. Be curious, branch out, take risks--
The next post will start to cover the refining process of tie down in hand drawn animation- putting things on model, turning the character, refining spacing, and most importantly refining your performance: adding eye darts, taking eye darts out, meaningful blinks, ect... thanks for your patience everyone. Life doesn't seem to want to stop for my blog!