Thursday, February 08, 2007

Refining away!

Just trying to refine this... am having some friends who are actually GOOD at design look at this stuff and help me out. It's just been one of those "why do i have to suck so bad" weeks. Things'll get better though :)

16 comments:

St John Street said...

Nice twist in the pose, design can be a harsh mistress, looking kool though all the best take care!!!

Phil ROD said...

LOL Bad drawing week I hate when that happens but still looking good though.

Piotr said...

i look at these and realize how much I suck! great stuff matt!

Victor Ens said...

Well.....I would draw her boobs bigger ! :o)) hahaha...
Just kidding, man!
Good work, Matt. You have a very interessting way to draw. Short little lines ---------

-Vic-

craig said...

i like her she has a milt kahl medusa feel to her in the face

Matt Williames said...

St. John: Yeah, design seems to be tough for me, but it's so essential to good animation.
Phil: Thanks man, good to know I'm not the only one with bad drawing weeks!
Piotr: Dude, no way man--
Vic: What's the german word for pervert? hahaha, just teasing. Yeah, the line quality is definaely stolen from other sources.
Craig: thanks man! Hopefully it doesn't look like a lame rip off (that's not what i thought meant :) )

shiv said...

Nice.....Hey i got one question..most people ask me this and some times i face it too..that is...how to maintain the charecter exact proportion while animating.When i do a animation i concentrate more on animation, acting...and end result ..
good animation...lost the charecter.( this happens specilly in streight ahead animation...post something for this...:)

Matt Williames said...

Shiv: I know what you mean man! I think if you check back a couple months ago I posted on ruffing out a shot and addressed this problem. First of all it is very important that the characte stay as on model as possible, even during your "ruff" stage. At least in my opinion... I used to draw really really ruff, almost abstract during my ruff stage. It was fun to do, but it was a pain to tie down. I clocked myself-- it took 6 times as long to tie down as it did to ruff something out. So, here's what I do to keep the character on model during the ruff stage. I blow a static model sheet drawing up or down the the size i will be animating at for my shot and tape that xerox to the glass on my disc. As I am animating I flip back ever once in a while to that xerox drawing to refer to model/purportions etc and it clearly will show whether or not you are on model. It is a very simple and effective way to animating something. The result is better drawing, more accurate ruffs, and ruffs that can be tied down WAAAAAY more quickly and easily.
The down side to concentrating too much on model is losing that spontaneous spark that performance needs. It's a delicate balance. Hope that helps!

Emmanuelle.Walker said...

Beautiful gestures and expressions!!

shiv said...

Thanks for the suggestin matt..i will try that.

Matt Williames said...

Emmanuelle: Thanks!

Shiv: No problamo!

messytimbo said...

i love the drawing, it's fantastic, but this comment is manly for the whole blog.
this is the most inspiring blog i've found yet. so much to beautiful drawing to see and thanks to your tutorials so much to learn.

i could really use this type of help.

thanks, i'l be popping back

Eric Vanic said...

this is a damn good design....cant believe u think u suck

Matt Williames said...

MessyTimbo: Thank you so very much! I created this blog for those who don't have access to much info.
Eric: Thanks man! I appreciate it-- I am really an animator but am pushing myself in different areas, i guess we tend to compare ourselves to the best and in that respect I really do suck at design! but thank you anyway!

Josh Parpan said...

I keep coming back to take a look at these designs, There amazing!

Matt Williames said...

Josh: Thanks so much! You have some great stuff on your blog too!!