Monday, August 06, 2007

In the Wilderness of Character Design, and roughing it!

I am totally on this artsy fartsy kick with all these artist types I've been posting! I've always loved studying dance. I can remember being sick and home from school studying "Riverdance" when I was 11. That's where I really started learning about weight in locomotion I think. Dance is perfect for study because they accentuate the natural things we do and present them to you in a much more beautiful manner. Ya know, like their arcs are always perfect and such, their timing, the list goes on. I guess the danger is that I personally feel sometimes animated performances can feel "too perfect". I love mistakes in animation, a little stumble here, reaching to grab something and missing, all that kind of stuff every single one of us does. There's this great shot in "Jaws" where Brody reaches for a telephone in the morning at his house. There are 2 on top of eachother. He grabs the one on top and says "Hello". Frows, hangs it up and picks the other on up. I dunno, that shots has always felt real too me because of the imperfection in it. Man, all this performance talk is making me me miss animating!!



I decided to post these ruffs I did today. I don't usually post my ruffs... but I liked these, so I hope you do to! Later!

4 comments:

St John Street said...

Matt I like the loosness and repeating shapes, it great that you showed this cause not me many people are willing to do so, I've always found that trying to place the characters in real life situation and then pushy that poses helps alot, it is still something I need to do more of but just thought I'd share hope all is good take care!!!

Linton

Randeep Katari said...

Great stuff, really enjoy seeing the rough looseness of your drawings. Great, great work. I agree with you about the little mistakes we make. Adds a lot of authenticity to the performances.
Thanks for posting.
-R.

Stewart said...

Yea, but those ACTING mistakes, are harder to put in to the animated performace. I agree whole heartedly that its those little gems that sell a piece. Funny how the word "mistake," can have to very differnet meanings. when I think of a mistake in animation, I think of bad drawings, bad curves in 3d, flickers, stutters. But to put the little mis-steps, stumbles, caughs, stupid fingers, into animation, is the exact opposit of a true "mistake." Its the sign of true investement in a piece, thought, and focus.

So ya, your right, its things like that, that distinguish great animation.

Marcos Gp said...

You are so generous sharing your roughs with your audience :)