Saturday, October 03, 2009

And the winner is...


This was definitely the winner by vast majority, so turning stuff it is! Please be patient with me, I just started a new job and am getting comfortable. This tutorial will probably come in a few installments. Thanks for voting everyone, it's so helpful to know what information is lacking out there! Until the tutorial!

Monday, September 21, 2009

Ruff Stuff

Please continue to you cast your votes in the post below! I will end the vote as of THIS Friday (the 25th), so if you have an opinion on the matter be sure to vote in time! Until then enjoy this ruff bit of experimental animation I did for my short film. Often when I have a design getting "close" to what I want it to FEEL like, I take it for a "test drive" which always reveals a lot of it's successes and flaws. In this particular case I animated this to ultimately be used for an eventual color test as well. I animated this in about a day, and in a fairly more ruff way than I typically do. Obviously the end is just posed out, however I do intend to finish it. Also, the beard and floppy bits of hair will be animated in After Effects once the ruff animation is complete. So, no, it won't look like a bit moppy beard in the final product. So enjoy this ruff rascal--

Friday, September 18, 2009

Let's have a VOTE

So from time to time I get e-mails and comments asking about continuing tutorials on this blog. While I would love to be able to continue to do the same volume of tutorials that i once did, I have to be realistic with myself. When I started this blog my time was much more free and open, now, not so much as I am sure all of you have noticed.
But, the initial purpose of this blog was to spread information that I have learned from either people I respect, or just figuring the stuff out so that others could have the same access to, specifically, 2D knowledge. I would love to strike a compromise, so here's the plan. Right now I am on some downtime, waiting for my next job to start and I'd love to do a simple tutorial. So I am going inquire for your vote as to what that tutorial will be about. here are some options:
- Arcs
- Overlap/Follow Through
- Spacing
- How to Turn stuff
- Timing
- Posing and interesting Breakdowns

Just a few to suggest-- but do me a favor and place your vote in the comments section, I'll tally the votes and consider how much time I have to devote to the tutorial and then go from there. Sound good?

Saturday, September 12, 2009


Have been scanning a whole bunch of drawings lately to catelog them on my computer. Came across these and thought I'd post'em. I think I was reading something about Cortez when I drew these. Enjoy!

Thursday, September 10, 2009

PENCIL TEST DEPOT blog by Jamaal Bradley

I have to plug this new, GREAT blog by Jamaal Bradley (animator on "Surf's Up") called Pencil Test Depot. The idea of the blog is to gather an assortment of ONLY rough pencil tests from a variety of hand drawn animators. It's the only blog of it's kind to my knowledge that is devoted to cataloging pencil tests! So cool! Jamaal honored me with an invitation to put add some of my work, but the real reason you should go there is to see all the other incredible work from the likes of Milt Kahl, Frank Thomas, Glen Keane, Sergio Pablos, James Baxter and Pablo Navarro! I am sure as time goes on the catalog will grow and the amount of amazing reference will become staggering! So check out this wonderful new resource for animators of ALL types!

Sunday, September 06, 2009


I went to the Skeet Range with my brother while he was in town this past week. Say some pretty hilarious people while I was there. This is Ling Ling-- from the moment she walked out onto the range she had this humongous smile on her face. It only melted off when she decided to kick some Skeet Shooting Butt! This girl hit everything man, EVERYTHING! And that's saying something for someone who's gun is bigger than they are! All in all, a pretty entertaining thing to behold...

Saturday, August 29, 2009

Sandro Cleuzo

Ok Ok, so I am a bit late on this one but I thought I'd plug my friend Sandro Cleuzo. I worked with him at Disney on "Frog". He's an amazing talent, who consistently blew everyone away! I learned a lot from him indirectly... he's also one of the nicest people I've met in this industry. Check out his blog for sure and expect to see great things from his new Brazilian Studio!

Friday, August 28, 2009

All Cleaned Up (Revised)

I was asked to remove the boy riding the horse cycle as the project it was for is not released yet-- sorry for the idiocy.

Wednesday, June 17, 2009

puttin' the ol' reel together!

Just finished up on "Frog" and am having to put the ol' reel together and sort of rediscovered some old animation I never used on my previous reels. enjoy!

Shot from Curious George from handdrawn on Vimeo.

Curious George from handdrawn on Vimeo.

curious george from handdrawn on Vimeo.

Untitled from handdrawn on Vimeo.

Saturday, May 09, 2009



Saturday, February 14, 2009


  Here are two animation tests I did for Coraline. Usually the way it would start out is me doing some expressions that were extremes for the character. Like how wide or how far something could go, and then animate within that boundary. How course considering character, and shape language as well... 

Wednesday, February 11, 2009


  I know I'm a bit late on the "Coraline post", but thought it would be a good excuse to post again! A couple years ago I got a call from this new studio called "Laika". They were doing a new Henry Selick film called Coraline and needed someone to design and animate the facial expressions (including design mouth shapes for dialogue) for all the characters in the film. And they wanted it ALL to be 2D upfront (it would later be modeling in the computer then molds would be made from that). It was a sweet gig-- I lived in Portland for 6 weeks, all expenses paid and was scared to death every day of failing miserably. I was surrounded by people who were infinitely more talented than I was and I learned a ton from it/them. It was my first venture in design, and I was therefor terrified. It was kinda like designing with training wheels on. I was already working with solid stuff, I just had to make it emote.
   I used to love walking around the warehouse where all the sets were being built-- it really felt like we were all making something special and new; something all of us artists talk about but never get a chance to ACTUALLY work on.  And here I found myself working on something that I had always talked about working on. (I'll post pictures of the warehouse later). 
  I didn't end up doing all the characters but I did end up designing for the Cat, Forcible, and the Ghost Children. I did some REALLY rough passes on Spink and Bobinski but I don't think they got used.
  So GO SEE THIS SPECIAL FILM! And I'll post more stuff from the film as time allows.