Good evening folks! back here with some more notes on spacing! this is a simple trick that most people know, but some neglect to use. When your doing a head shake, say on 4's, make your inbetween favor the previous key as a 3rd. If you evenly inbetween, it will look mooshy and not have any punch or weight. The more physical explanation is that things need time to start moving and stop moving. Therefore, the excelleration is at it's height on frame 5 (see pic above) which is why the gap of space between3 and 5 is the largest. Now, if you want to put it onto 1's i've added another chart right below to show you how you could transfer that info into 1's while keeping the weight you need.
Work was pretty good today, am doing some shots that require me to more fully plan out stuff. So am basically animating, but were not calling it that because the big wigs at Warners don't like that word!
Has anyone seen the new King King trailer? Pretty flippin' sweet if you ask me! pretty sweet. Seeing stuff like that just maes me LONG for cool projects to grace the face of hand drawn animation. I have enjoyed working on films like Curious George, or Looney Tunes: Back in Action but i have never felt the concern of letting the film down. ya know? i usually feel like i am trying to make so-so ideas work in my animation instead of trying to live up to something. I also LONG for depth. I've heard so much junk about how hand drawn just can't get the facial depth that CG can. Yes, there may not be all the detail that a CG model would have but the depth of performance is just as much a possibility! Just look at Sergio Pablos' Doppler stuff, or James Baxter close ups. Both those guys get sublty... so again, i really long for one really amazing film to grace the face of hand drawn animation. Maybe Brad Bird will eventually do "Ray Gunn" in hand drawn? who knows.
Anyhow, hope everyone enjoys these notes! Someday I'll find time to post more drawings up! cheers!