Saturday, November 12, 2005

Motion Analysis

These are some motion analysis doodles i did before i started work on Curious George. Unfortunately i never got the opportunaty to use very many "monkeyisms" in the film... that's something i think the character of George might lack a little. So yeah, i totally recommend anyone going into animation whether CG, stop motion, or hand drawn study relentlessly live action footage. It is our basis from which we caricature... if we don't know what's really then how can we caricature BELIEVEABLE performances. believeable is the word, not realistic. if you want realistic shoot live action. anyhow, i do these as often as i can. and seriously, stop frame everything! study weight distribution, what does the body do to prepare itself to change direction, how long frameage wise will i need for that contact (rule of thumb: for contacting an object with another at least give it 2 frames of contact to read). Recently i've been studying eyes and how the eyes dialate in certain emotions, wrinkles for certain emotions. The face is a fascinatingly complex thing to study. oh by the way, ignore the charts on these pages, they're wrong!
This week was a busy one! we are getting ready to ship out stuff to over seas on monday :(. I am finishing some mouth charts for them right now. they pulled me off from animating to help get these done. Just finished posing out a shot of Daffy falling through a tree and hitting every branch on the way down. Got to hit a lot of fun graphic shapes! hopefully Korea will inbetween in correctly. here's hoping! So i thought i'd actually post a real drawing for once. I've been so busy drawing things that i'm not aloud to post that i haven't have much to share recently. so check out this character design i did.