Thursday, November 02, 2006

fin



Tied Down Final on Vimeo

So here it is! BIG THANKS to Kaveh for helping my compress this and adding a frame counter at the bottom of the screen. very cool, thanks man! So this was started in June doing the animation at nights and on weekends and here we are! Honestly, it's still not 100 percent done. My version of digicel is only 300 frames long and the actually scene length is 308. So, we're gonna miss the last 8 frames. The last thing to truly do is a beauty pass!
The animation at this point is pretty close-- I'm happy with it, but i think there is some stuff that needs tweaking, mostly nit picky stuff like overlap, blinks, spacing things. This is were your beauty pass comes in. Honestly, i've NEVER had the luxury to be able to take the time to do a beauty pass on my animation. Most studios don't do this, I know Pixar does but i don't think Disney or Dreamworks do. If you guys who work at either of those spots do please let me know so i can correct my info. Anyway, i will get a comprehensive list up of what i think should be tweaked (i.e. the blink on simple) and then do it, and post it :)
So that is near the longest shot i've ever animated! It was FUN! Really got to sink my teeth in and struggle with the acting. Compare the rough pass and the tie down, it's staggeringly different. It's fun to see how organic the creative process is. Like i said, tie down, for me at least, is as creative if not more so than the ruff pass. The problem with doing personal stuff is sometimes you don't have what you might elsewhere like model sheets. So, I think the model changed a tiny bit-- although i was careful to check every Key i did with my first drawing. I think something i discovered, to all of your advantanges is that I tend to be a better refiner than i am just laying down a beautiful rough drawing like some crazy french animators! Why is it that French guys always know how to draw, like , amazingly well! Anyway, besides the point. Like i was saying if any of you work this way you know you're not alone. I think not having an official modelsheet makes a difference too-- that is, in what your ruffs look like. But this just goes to show that everyone works differently and can come to good results in the end. However, i will say it is a consistant goal of mine to be learning how to make more beautiful ruffs all the time. I typically use my ruffs as land marks really, just abstract ugly drawings that i KNOW i am going to refine. But sometimes that's not fair to your director who needs to NOT BE SURPRISED when you show him your tie down.
So i guess the next step is this-- I will begin the tutorials again on tying down-- being more thurough about it, finish the beauty pass on the animation and post it. THEN i want to do something scary! well, for me at least :) I am gonna ask a hand full of animators i know and respect look at the animation and critique it. I will post their critique's on the blog so you all can learn from their wisdom! That's really where animation is at anyway, mentorship. The great thing about this artform is that it feels like there is a lineage being passed down from generation to generation! To be a character animator is a high artform, and no easy task! It's like once you are apart of this great team of people that you now have a sacred responsibility to carry on the artform in the most respectful and integral manner possible. Not to make an idol out of it, but rather, just to respect it and those who've come before you and give it everything you have to make it special.
Thanks for hanging with me through this guys!

30 comments:

Matt Williames said...

geeez i hate computers-- is this not playing right for anyone else? cuz it's not for me.

Piotr said...

it plays fine for me. it's really an awesome animation matt, the flab on this character's neck is so perfect, really a terrific job. Very inspiring!

Ali said...

I think it's beautifully done. The laugh is great.

Nice one Matt.

samacleod said...

Yeah, played nice, I really like it. That line is so funny! You've come a long way dude.

Anonymous said...

Congrats on this one, looks fantastic. Its funny, besides the obvious "finish" of the drawings, I've always wondered how different the performance ends up from rough to finish.

I can relate to that because often times I'll finish with all these ticks and little bits of business, and I'll feel guilty for not having had that planned out from the beginning.

Todd Oman said...

Awesome stuff.

Gillian said...

you sir, are nothing short of amazing!

Young Vo said...

James Baxter makes you sick, you make me sick. Awsome job, man!

Cookedart said...

Amazing stuff man!

It's a little hard to see on my monitor but maybe it's just me.

Damned fine work though!

Duker said...
This comment has been removed by a blog administrator.
Duker said...

Wow just speechless,there is no word to describe how enjoyable your animation is to look at .
Matt you kick ass!!!!
Your blog is my number one kick in the butt to motivate me to animate at night after a long day of work.
Thank you a lot

Halya said...

It looks fantastic, I especially like the movement of the bear's mouth.
His acting kind of reminds me of Little John in Disney's Robin Hood. :)

Anonymous said...

And here is, my first post. Sorry for my english, I am french. I discovered your blog in June, when you worked on this anim. Now I can see the video in entirety. Good job, and thanks for making us share your experiment. Can't wait for the "beauty pass".^^

Q/Minkyu said...

I am so glad you are our teacher.

Matt Williames said...

Thanks everyone for the really nice comments! I have noticed that the image is a little light on my screen too. It's weird, but if you angle your screen up you can see it, like, 10 times better!
Like i said, thanks again for all of your generous comments!

Mikko said...

Great animation..Your blog is a one big motivator. Thankyou!

M.

Sarah Dicken said...

amazing animation! wow!

Anonymous said...

Yeah, this is awesme work, Matt !
Beautyful piece of animation...

Oh, I have got to criticise something this time. The nose, it's getting smaller :o)))
I got you , man !!! hahaha ;o)))
Please don't be mad at me.

-Vic-

Matt Williames said...

Vic:
I'll only be mad for the rest of today-- then I shall plan my revenge tomorrow :)
Naw, your probably right though. The model seems like it changes, that was my fault for not tweaking and commiting to a design before i started animating. Keep me honest Vic, perfection is not one of my character traits :)

SketchMark said...

been a long time reader, but lacked the courage to write til now. wanted to say thanks for sharing your animation and wisdom!

Jeremy said...

Wow, nice work indeed! Congrats, this is simply stunning and that's all I got :)

Skid Knee said...

You're animation is drool worthy, seriously this is great! I love the acting on this! Ah!!

Donna Leong said...

This is amazing! amazingly amazing!!
Thanks for sharing all these!

LDahl said...

So alive! The acting is great! Real bounce... wow! DROOL!

Tim Moen said...

this is such an ispiring piece of animation. Thankyou for posting it. love the design, love the acting. its really amazing.

Anonymous said...

Great Stuff, very inspiring.

kopi.J said...

WOW! I Love it...
and i thing thats good for you >>

หนุ่มแซ่ป สุดปัง! พ่อของลูก ซาร่า คาซิงกินี

Thank you!

edok69 said...

I will be looking forward to your next post. Thank you
สล็อตออนไลน์ เล่นสล็อตยังไง ให้ได้เงินเร็ว "

UpdateNewth said...

Update News game nintendo switch
HARDCORE MECHA

french bulldog puppies for sale said...

its been long since i saw a post that's so educative and informational. i will make sure to share this my facebook group. you can also view contents on our websites below.

French Bulldog Puppies For Sale

French Bulldog Breeders

 French Bulldog Puppies For Sale Near Me

French Bulldog Puppies For adoption

French Bulldog Puppies


Blue French Bulldog Puppies